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Adobe Creative Suite, Web Premium:

This contains a lot of the core programs I use for my graphics work, most notably Photoshop. Since I do more web-based work than print work, I bought the web premium edition of this package.

 

CameraBag 2:

This is a fairly recent addition to the arsenal. It basically allows any content to imitate the appearance of any one of dozens of styles, from photos dating back to the 1940's all the way up to more edgy developments. Definitely good for more artsy type photo projects, or works that may have older photos in the image.

 

Tonality

This program basically replicates the various kind of black-and-white types of photography commonly found before and during the time of color film. As a small "gee-whiz" bit of information, with digital photography being the norm, now, it's thought of as unwise to shoot in straight B & W, even though most cameras are capable of switching to it, since it can be difficult to colorize a greyscale image, but easy to make a color image a greyscale. This program not only will make a color image B & W, but will quickly give each image the look and feel of a particular type of film or effect that was common in the days of film photography.

 

LensFlare Studio:

Also a recent addition, this program adds to any image lens flares, artifacts, and lens scratching. This helps in giving any rendered image the last touches toward looking like they were actually taken with a camera.

 

Bryce:

This program is the first 3D program I learned how to use. It's a scenery program that is inexpensive, about $100. It comes with a really good collection of scenery objects, and was used in the Rhem series of explorer computer games.

 

Poser:

Another 3D package that I use. This program can be used to make portraits straight out of the box, or can be used to add in making images with other programs. It has been used in some Discovery Channel shows to illustrate how the human body works.

 

Cinema 4D + BodyPaint:

This is my main 3D program. It's a high-end package made by Maxon GmBH that is gaining ground in the professional 3D field. It's robust, relatively inexpensive as far as professional 3D programs, and easy to use. It does well in modeling, texturing, animating, and all the other stuff you'd want a 3D program to do. Many of the graphics on this site, as well as some of the artwork, were done using this package. Notable uses of Cinema 4D include The Polar Express, Beowulf, Doom, and Serenity.

 

Final Cut Pro:

A hefty collection of professional movie editing programs that was used in major films such as 300, The Social Network, True Grit (remake), and Cold Mountain, among others. Though I don't have any movies or clips on here, yet, it remains in my "arsenal" as a potent set of tools for any web and full-on movies.

 

Terragen:

This program does photorealistic landscapes. There are two versions, but the one that it's developers at Planetside Software are currently concentrating on now is called Terragen 2, which is a node based program which sells for anywhere from $299 to $999, depending on what extras you want with it. They do offer free versions for non-commercial use. A notable use of this program was the Discovery Channel show, Draining the Ocean. It has also been used often for making the skyboxes in games such as Jedi Knight: Outcast and Jedi Knight: Academy, the Battlefield series, and Star Wars: Knights of the Old Republic.

 

Canon PowerShot A610:

A point-and-shoot camera with a five megapixel image capability. It does its job well, especially in aiding with composite images and texture shots.

 

Sony SLT-A58K:

The A610's adopted big brother. It is a 20.1 megapixel digital single lens reflex (DSLR), professional-level camera. In my kit is an 18-55mm zoom lens, an 18-200mm wide-to-telephoto, and two straight telephotos, a 55-200mm and a 55-300mm. It is used primarily for straight photography, though it can easily fulfill the same functions that I have for the A610, with better results. Along with the lenses, the camera is also equipped with infrared filters, fairly standard polarizers and UV filters, and an external flash.

 

Macintosh G4:

As old as she is, she's a sturdy machine, and introduced by Apple in 2001. Since I got it, I've rebuilt the machine to be as powerful as possible for use in graphics media creation.

 

Macintosh MacBook Pro (2011):

A more powerful machine than the G4, and definitely more mobile. This computer fulfills the same functions as the G4; a powerful graphics platform capable of anything I throw at it.

 

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